Robotics and Musical Coding Workshops

 

Dear Filipina Canadian Community,

We are excited to convene the 14th Filipina Leadership Global Summit in Toronto, Canada this year. We will be at the Intercontinental Toronto Centre on October 25-29, 2017.

The Summit’s theme this year is FILIPINAS IN MOTION: LEADING. ADVOCATING. IMPACTING. The theme speaks to the urgency of change especially as new paradigms are developing in Canada, the U. S. and the Philippines administrations. Repositioning FWN and its advocacy for social and economic issues is the prime topic for our upcoming summit. We look to engaging FWN members who are leaders in 20 countries to leverage their influence, share their insights and world views and enhance FWN’s global agenda.

Inspiring the Filipina Summit is the “FWN GivesBack”—our way of giving back to the host country of the summit. This program is integral to FWN’s FemtorMatch™, our campaign to increase FWN’s talent pipeline and the active development of next generation leaders.

These workshops would not have been possible without the support of the Anita Borg Institute, a a social enterprise founded on the belief that women are vital to building technology that the world needs.

“FWN GivesBack” is led by FWN Board Member, Elizabeth Bautista, Manager for the Operations Technology Group (OTG) at Lawrence Berkeley National Lab’s National Energy Research Scientific Computing (NERSC) Center.

There are two workshops we are convening pre-Summit on Wednesday, October 25, 2017:

  • Musical Coding: “Turn Up For STEAM” workshop presented by Musical Notes. This is for 9-12 year old Filipina Canadian girls who are interested in a one-of-a-kind STEAM Workshop called Turn Up for STEAM with culturally relevant examples where they can seamlessly integrate; for instance, Hip-Hop, music, science, and math. There will be a short graduation/presentation after the workshop. Each girl should be able to bring their own laptop and headphones to class.
  • Robotics “Wonder-Full Adventures with Robots: Dash and Dot” for high school Filipina Canadian girls. We are looking for 10 teams. Each team consists of 1 adult/teacher preferred and 4 team members. Each team will get to bring the robot they worked on back to their high school. See equipment requirements to bring to the workshop below.

Participation in both Pre-Summit workshops is COMPLIMENTARY.

DEADLINE to sign-up ** October 15, 2017


Wednesday, October 25, 2017 from 8:00am to 6:00pm (Concurrent Sessions)

Schedule
8:00AM - 8:30AM - Registration (pick up your name badge)
9:00AM - 9:30AM - Open Remarks
9:30AM - 12:00PM - Session 1
12:00PM - 12:30PM - LUNCH
12:30PM - 4:15PM - Session 2
4:15PM - 5:00PM - Wrap-Up and Student Presentations
5:00PM - 5:30PM - Final Remarks and Graduation

 

Pre-Summit #1: Musical Coding: Turn Up for STEAM (Wednesday, Oct 25, 8-6pm)

Program is designed to introduce Tween students to STEAM - Science, Technology, Engineering, the Arts and Mathematics. The will include a workshop of STEAM introduction to learn about STEM careers (or disciplines) and computer programming.

One of a kind STEAM Workshop called Turn Up for STEAM empowers youth with culturally relevant examples where STEM seamlessly integrate; for instance, Hip-Hop, music, science, and math. Our Digital Design component of this program introduces youth to music composition as we walk the youth through the creation process where they are given the tools for transforming their ideas into reality.

The program will involve youths ages 9-12 to participate in an idea creation and introduction to critical thinking and programming. Our STEAM interventions integrate the collective principles applied in STEM with a focus on computer science and technology as its cornerstone for expressing science, math, and engineering or information technology processes.

The workshop will include the following topics:

  • Bridging Algebra to Hip-Hop mini-concert and hands-on interactive activities Mini-Coding Hackathon where the students will be introduced to computer science principles using a digital design tool; music composition for learning the Python programming language using the EarSketch Platform. Intended Outcomes
  • When it comes to helping our youth to achieve in school and beyond, exposure, situating tools in the culture (i. e., making skills relevant to the real-world), and motivation is crucial. Youth are more likely to engage with programs that they perceive as having clear value, provide earning potential, or advance them toward personal goals. Such learning experiences can boost outcomes for all children by providing personally meaningful and tangible pathways to advance their knowledge and skills.
  • Introduce students to STEM disciplines and careers for the purpose of broadening participation. Our use of culturally relevant tools, particularly Hip-Hop, situates STEM learning, such as math and science, in a way where the student can conceptualize the content. This provides a two-prong benefit, in that students learn with ease the core subject (reading, math, science) concepts and gain reinforcement of this learning through the use of computing and digital design.

Workshop Requirements: Windows 8 or 10 laptop Headphones

 

Pre-Summit #2: Wonder-Full Adventures with Robots: Dash and Dot (Wednesday, Oct 25, 8-6pm)

Working in tandem with a tablet or smart phone and a growing suite of free apps compatible with more than 20 iOS and Android devices, Dash and Dot make difficult computer science concepts as easy as finger painting. Discover a world of learning and fun with the lovable robots that bring imaginations to life and encourage problem solving by exploring the possibilities that programming their own robots create.

Dash and Dot have already been adopted in more than 10,000 elementary classrooms worldwide with educators applauding their ease of use and the collaboration they inspire, while introducing coding to kids.

A team of 4 high school Filipina-Canadian students and 1 adult are invited to spend a day learning the comprehensive curricular resources to enable a team practice computational thinking and 21st – century skills with Dash and Dot robots. No coding experience necessary! Up to 10 teams will be chosen for this workshop. Each team gets to bring back the robot.

Wonder-Full Adventures with Robots: Dash and Dot will include the following:

  • The programmable ‘bots that enable every child at heart to explore STEM principles and gain access to vital 21st century skills in a language they can understand. The workshop provides hands-on experiences with STEM principles like conditionals, variables and sequences through coding languages that program the way a kid thinks. Each attendee will work with a sophisticated, responsive real pair of robots, packed with learning designed to delight Intended Outcomes
  • Introduce attendees to STEM disciplines for the purpose of broadening participation. Our use of culturally relevant tools, particularly a pair of robots that the participants program, situates STEM learning, such as math and science, in a way where the student can conceptualize the content. Provide a two-prong benefit, in that students learn with ease the core concepts and gain reinforcement of this learning through the use of computing and digital design.

Workshop requirements:

Each team member will have to bring a tablet and a smartphone (any of the following) :

  • iPad 9.7
  • iPad 3, 4
  • iPad Air 1, 2
  • iPad Mini 1, 2, 3, 4
  • iPad Pro 9.7, 10.5, 12.9*
  • Nexus 7 (2013) **
  • Nexus 9
  • Galaxy Note 10.1 (2014)
  • Galaxy Note Pro 12.2
  • Galaxy Tab 3 8.0, 10.1
  • Galaxy Tab 4 7.0, 7.0 Nook, 8.0, 10.1
  • Galaxy Tab Pro 8.4
  • Galaxy Tab S 8.4, 10.5
  • Galaxy Tab E 8.0, 9.6
  • Galaxy Tab E Lite 7.0
  • Kids Tab E Lite 7.0
  • Galaxy Tab A 8.0, 9.7, 10.1
  • Nabi 2S
  • Nabi DreamTab
  • iPhone 4s, 5, 5c, 5s, 6, 6 Plus, 6s, 6s Plus, SE, 7, 7 Plus
  • iPod Touch 5G, 6G
  • Galaxy S4, S5, S6, S6 Edge, S6 Edge Plus, S7, S7 Edge
  • Nexus 5, 5X, 6, 6P
  • LG G4, G5